A performer seen through reflective cinematic equipment
01Unreal CinematicsOpen reel
A warm, low-key live-action cinematic portrait
02Film & TVOpen reel
A stylized game cinematic character seen from behind
03Game CinematicsOpen reel

Lighting & Compositing Artist

Work Across Media

Film

Delivered Academy Award-winning visual effects for Spider-Man 2, with additional work on blockbusters including The Matrix Reloaded, The Matrix Revolutions, Superman Returns, and The Amazing Spider-Man 2.

Television

Work includes Emmy Award-winning visual effects for Star Trek: Deep Space Nine and lighting and compositing for the Emmy-nominated series Black Sails.

Gaming / Real-Time

Created cinematics for beloved franchises including World of Warcraft, Diablo, Overwatch, StarCraft, and Heroes of the Storm.

Résumé

Every role, the software I work in, and the teams I have led.

View Résumé

I Am
Enrique
Muñoz

About Me

Lighting, look development, and compositing for feature visual effects, animation, and real-time game cinematics.

More about me
A red performance car photographed from above with the engine bay visible
A red performance car photographed beneath city overpasses on a wet street
Photos by Larry Chen and Jorge Nunez for Speedhunters.com and Super Street Magazine.
My Skillset

Expertise

Lighting

Hope you got sunglasses on...

Character and environment lighting, sequence continuity, atmosphere, exposure, and real-time or offline pipeline work.

Compositing

Build the final image.

Live-action and CG integration, stereo 3D, fully animated sequences, deep compositing, color, grain, and finishing.

Look Development

Surface, material, response.

Material and shader setup, texture painting, hero-asset development, and consistency across changing lighting conditions.

Career

From Feature VFX to Real-Time Game Cinematics

Across Sony Pictures Imageworks, Walt Disney Animation, Blizzard, Digital Domain, DreamWorks, and Station X, from photoreal feature effects into animated features and real-time game cinematics.

A red performance car beneath city overpasses at night

Get in touch.

Résumé
Now Playing Film & TV Feature VFX and plate integration
02 / 03

Role
Studio
Year
Expertise

Enrique Muñoz
About

I light and
finish frames.

Lighting, look development, and compositing. Photoreal feature effects at Sony Pictures Imageworks, animated features at Walt Disney Animation, and game cinematics at Blizzard.

The last stretch has been real time: lighting rigs, materials and atmosphere built in Unreal, where the frame has to hold up while it is still moving.

Based
Los Angeles, California
Now
Senior Lighting Artist II, Blizzard Entertainment
Feature
Sony Pictures Imageworks, Walt Disney Animation, Digital Domain, DreamWorks, Station X
Awards
On the Imageworks crew whose visual effects on Spider-Man 2 won the Academy Award, and the Emmy Award winning work on Star Trek: Deep Space Nine
What I work in
  • Maya
  • Katana
  • Nuke
  • Unreal
  • Substance Painter
  • Creative Cloud
Complete Work

Portfolio & Filmography

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Contact

Get in touch.

A note about the project and the dates is plenty.

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